![]() ![]() Skill unlock perk ranks around 20 points. Reaching precisely 100 pts unlocks a new rank, in this case rank 5. A hunting skill of 80 up to 99.9 pts has an equal perk effect as technically, the game treat them as 80 pts or more simplified as rank 4. On the more technical side, Perks are dished out in increments of 20, so a skill is actually a perk with "20 ranks". Simplified perk hierachy illustration Skill By reaching a player level of 15 and thus unlocking a whole range of perks, the player has the opportunity to specialize his skills. To some extend even by reaching key points in Settler Skill. But also by finding Bobbleheads and by performing activities in the field which is called "Dynamic Skill Gain". As usual by reading books like the Vault-Tec Training Manual or the " You're SPECIAL!" comic both give +1 perk point. Perks can be unlocked through a variety of ways in Horizon. Thus, to a certain extend, the player can partially progress without spending ranks in skill-related perks. ![]() The most significant change is the fact that many Perks are tied to Skills. PC Playstation 4 Xbox One If the Idiot Savant perk activates when turning in a quest, one will sometimes not get the 3x or 5x multiple of experience points.Horizon introduces numerous changes to Perks. The term "idiot savant" is an obsolete term in psychology for Savant syndrome, where a person with neurological disorders or brain injuries displays exceptional skill in a specific field. For some quests that complete when ending dialogue is finished rather than when it starts, making a save and reloading if the perk doesn't trigger will allow the massive XP gain to happen eventually. ![]() ![]() This perk can trigger even upon completing a quest, which typically grants a large amount of experience.Because the second rank of this Perk is not available until Level 11, a character with an Intelligence of 2 may actually find themselves at an experience deficit for several levels compared to a character with 10 or more Intelligence. With only one level in this perk, more overall experience is gained by having a higher Intelligence score.This represents the temporary 3x XP kill bonus. When Rank 3's effect triggers, a blank perk with no name, description or picture will appear at the top of the perk list under stats.Because of this, rank 3 may beget a net loss of expected experience, depending on playstyle. When Rank 3's kill experience duration activates, it temporarily shuts off the chance of getting bonus experience, including the bonus experience that would have been gained from the action triggering the rank 3 ability.This boost is multiplicative with any normally additive experience bonuses from being Well Rested or having high Intelligence itself. The experience that would have been earned will instead be boosted to 3x (for rank 1) or 5x (for rank 2 and above). When the perk activates, a laughing Vault-Boy appears above the compass, and one of several possible laughing sounds are heard.Idiot Savant events are tracked in the Pip-Boy Data under "Bright Ideas.".Consulting the above table, it can be seen that with Rank 2 of this perk, average experience gain is optimized at 2 INT and actually drops with each additional Intelligence point until very high levels of Intelligence (15+). Each point in Intelligence improves experience gain by 3%. When comparing the value of a perk point put into raising Intelligence versus XP gained through Idiot Savant, one can compare benefits above. Comparison to Intelligence-based XP gain Intelligence Rank 3's kill-XP-gain duration lasts 60 seconds in total and works independently of the XP bonuses from ranks 1 and 2. The minimum chance is 1% at an Intelligence of 11 or higher, and the net result is that at any Intelligence level, increasing your rank in this perk (up to 2) is better than increasing your Intelligence for the purposes of accruing experience. Rank 1 & 2, at an Intelligence stat of 1, grants an 11% chance to get 3x, then 5x XP, with each stat increase of Intelligence lowering the chance by 1%. The lower your Intelligence, the greater the chance. Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. You now randomly receive 5x XP from any action. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance. Higher ranks increase the multiplier to 5x, in addition to granting a random chance to receive 3x XP when killing for a short duration, again determined by how low Intelligence is. Taking ranks of this perk grants a random chance to receive a 3x multiplier to XP, the frequency of which is determined by how low Intelligence is. 3 Comparison to Intelligence-based XP gain. ![]()
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